Accordingly, artillery adds to the fight from tech 13 when they receive a second pip, one of which is applied to the front row. Every round of combat, whether you are fighting, in the lines or just sitting on your ass, every unit takes morale damage. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. Yes. Offensive stats are represented by yellow pips, and defensive stats by green pips. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. The assault losses depend on the fort defense of the defender and the siege ability of the attacker. Press question mark to learn the rest of the keyboard shortcuts. Military tactics is increased by military technology. If there is still space remaining in the second row, deploy all remaining cavalry onto the second row, beginning from the edge of the first row then inwards. Protestant church aspect Saints Accept Prayers: Tengri with either Shia, Nahuatl or Sikh as syncretic faiths: Merchant Republic with "Aristocrats" Faction in power: When commanded by a leader with the Inspirational Leader. Phases alternate between Fire and Shock, with the Fire phase happening first. They will prioritize to retreat to a province with high development, a fort, and no adjacent enemies. Combat width is 40 which means, 80 men can fight the battle at once. scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. So instead, bring your armies in one at a time. Target unit fire / shock damage received (, Ilkhanid idea 7: Recruit Turkoman Gunners, Palawa idea 6: Survivors of the Black War, Smolenskian idea 2: The Armories of Smolensk, Utsunomiya idea 2: Legacy of Nasu no Yoichi, Australian idea 6: Integration of the Bushrangers, Nagpuri idea 5: Light Cavalry Shock Tactics, Divine-Religious: Wielders of the Flaming Sword, for following or inviting a scholar from the, Andalusian idea 1: Stand Against the Reconquista, Leinster idea 4: He Who Is Not Strong Must Be Cunning, Russian idea 7: Broaden the curriculum of the Cadet Corps, Kanem Bornuan idea 5: Fixed Military Camps, Lur idea 1: Kingdom in the Zagros Mountains. Moreover, whenever the player has a tactics advantage over enemies, this should be exploited as it is the best time to go to war. For cheaper armies, it is absolutely possible to get by with only two units of cavalry in your entire army. A full strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months. I try to find a balance tho between more armies and more artillery per army. Brought up on mascot platformers and role-playing games from Japan, Ryan has been passionate about gaming for over two decades. This means that you can fill your front row with infantry and cavalry, while also filling your back row entirely with artillery. Click on the name of a command to visit its command page for more help and examples. If there are more units in the second row than the first, then it will redeploy artillery to the first row until both rows are even. Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. Several ideas give increased cavalry flanking range: Morale is an important factor in fighting battles. [3] When a province's loot bar is empty no more loot can be taken from that province. Enjoy! This action costs military power proportional to the native population, aggressiveness, and ferocity, and will permanently reduce the potential value of the province from the native assimilation bonus. This is more effective than simply stationing troops for a single area, but less effective (but usually still more efficient in manpower) across multiple areas. Engagement width is the combat width for naval battles. It's in the tech screen, down right (as a part of the military tech info box). [1] As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. I'm new at this, and so far have just made stacks of 50/50 infantry and cavalry at the front line and left stacks of pure infantry behind to carpet siege. The check on leader maneuver rating is performed daily, so a high maneuver leader can still swing the tide of battle even if he joins an engagement late. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits. You really only need it for sieging, it's impact in battles is minimal. When two hostile armies meet in a province a battle will commence. The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. Newly trained regiments at low land unit maintenance will often fall below this threshold. Cavalry and infantry can only attack in the frontline. An army cannot drill while doing this. i have almost no understanding of combat in this game please help me. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. A few tips. This prevents troops from being placed outside their country's territory in preparation for war. Subscribe to downloadCombat Width for Terrain. When he's not working or gaming, he can usually be found baking, reading about pirates, or watching classic sitcoms. The shock Phase is next which is hand to hand combat, these battle phases will continue until one side has no more moral and discipline and they retreat. What I struggle with more is the grand strategy aspect of warfare. Discipline becomes more important as damage multipliers increase over time. They will come into the battle fresh and not take pointless damage to their morale. Second Update 2023: The new, updated guide and post can be found here: https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. What comps do you guys use? In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. Create an account to follow your favorite communities and start taking part in conversations. The attacker loses roughly 5 times as many troops as defender do and assaults on fully-manned forts are highly discouraged. Artillery can attack in the front line or the backline. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? Ideas and conditions that increase fire damage dealt: Ideas and conditions that increase shock damage dealt: Ideas and conditions that reduce fire damage taken: Ideas and conditions that reduce shock damage taken: In principle, units on the frontline retreat and are replaced by reserve units when they reach either 0 morale or 0 regiment strength. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! Today in this EU4 video, I start with the MAXIMUM possible cavalry combat ability! In this. After a battle is fought, an army must spend some time without fighting for its morale to recover. Espaol - Latinoamrica (Spanish - Latin America). Thanks! In total, these add +3 permanent siege status. Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row). However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." Im looking for some feedback on this guide and how I might improve it. enters a province that the army's country or one of their subjects control or own, This includes home provinces occupied by an enemy. It will not attack rebel armies it thinks it cannot beat. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? Units set to auto suppression reduce unrest by a greater amount than normal; to be exact, they suppress unrest at 500% effectiveness. Yes. The main exception to this rule is that the army can always move to a hostile fort. Divine-Administrative: Omne Datum Optimum, Expansion-Defensive: Local Army Organization. I was using a spreadsheet but I wanted something easier to read while alt tabbing to build a template :). Save my name, email, and website in this browser for the next time I comment. Retreat cannot happen until both two fire and two shock phases have been completed. In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. Hence, start phasing out cavalry between tech 16 to 22. The back line of cannons should already be filled so the additional cannons will sit in reserves doing nothing but lose moral. This does not reset the ticking down for the next siege tick. I have one question though: arent the stacks too big? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Naval-Espionage: The Maritime Intelligencer Unit. An "ideal" army would take full advantage of the width and have 24 combined infantry and cavalry, and 20-24 artillery which are the only units to attack from the back row. Your actual combat width is 15 + that number! The option to conduct an artillery barrage becomes available when a siege has at least one full artillery regiment per fort level. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. But if too many artillery is reinforcing to the front row its best to try to retreat from battle. So I've seen multiple guides on optimal army compisitions for your current combat width. Besieging armies will always take at least 1% base attrition, even if the province is unfortified. if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in . Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Maximum siege status values goes up with the attacker's maximum fort building level. If it is taking casualties from an enemy, additional morale damage will be inflicted. Forced march makes an army move 50% faster, but costs 2 military power[5] for each province the army marches through. By the time you actually reach the battle you are terrified and your spirit broken and retreat almost as soon as your friends begin to fall. Ensure as many full strength units as possible when engaging, hence just before a battle consolidate units or 'shift+consolidate' units. Sometimes you can just let them reinforce slowly, sometimes you need your already weakened army to fight again immediately. Nevermind i was wrong. All battles go through 3 phases alternating between Fire and Shock. Subscribe. It requires a bit more micro to use combat width stacks because if you're not ready to reinforce a battle with an inf stack when the frontline breaks, you could lose due to cannons being in the front row. Keep up to date with your Military Templates and bring multiple of your armies together (stacking) to create a larger force but by doing so you will get more attrition. An army in an owned and controlled province may scorch the earth for 5 military power, as long as it has not already been scorched. The amount of loot taken depends on the number and type of troops in the province. As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. This is just a rule-of-thumb, however. An occupied province that does not have a fort in it but is next to a fort will automatically revert back to its owner's control after about a month. And remember, if the fit isn't quite right, returns are easy for Nike Members. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. Your Combat Width determines how many regiments can fight at once. If the province has no garrison (whether because it has no fort or the fort's garrison is empty), 1000 men is enough and occupation is guaranteed within a month. Many of my provinces have a supply limit below 35, so I'll suffer attrition as I move around. The only real thing to add to this for mp is to only use a few of these depending on your total army size, this means 1-3 combined stacks in most cases and to use pure inf for the rest to reinforce as excess cannons do little to win battles and you tend not to have more than 1-3 battles going at any given time, cav as always is a topic of its own as most nations without will and probably should simply not use it (in my opinion), apart from that this is a very nice resource i will save and hand to all my beginner esque friends who need the advice in the future. The result is used to determine the morale damage and casualties inflicted to the opponents each day in the three-day-phase. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your countrys interface. Some terrain imposes a movement speed penalty to armies traveling in the province in addition to a negative rough terrain modifier to the attacking army, with different types of terrain having different modifiers. For attackers that originate from multiple provinces, they will all receive the crossing penalty if any one of them would normally receive it alone. When an army is in a province to which it lost military access in any other way it will also be exiled. Only infantry can assault. (12/13/14/15 for fort building level 1/2/3/4). Create an account to follow your favorite communities and start taking part in conversations. Oh wow, that is such a nice simulator, thanks for sharing! The go-to source for comic and superhero movie fans. The worst possible starting bonus is 11, for a level 8 fort in a capital (9) with no blockade (2). I go with 12-4-4 to start, with less artillery if I can't afford much. Your combat width determines the number of regiments that can engage at any given time. Easy peasy. An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. This rule only applies to enemy-owned provinces, however - when besieging friendly provinces to retake them from the enemy, this rule is ignored. Any unit types can be used for sieging, but for sieging a fortified province, only infantry will be used in an assault, and artillery speeds the siege up. Try the Total War series, or many others. The player will lose income in the meantime, but if they were going to lose control of them anyway it could be a good idea to make them less valuable for the enemy. Once an army's overall morale value has been reduced to zero the army will attempt to retreat. Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. #1 Today's noob question: I've got a combat width of 29, so I'd like to have at least 29 Infantry in my armies (to keep my Artillery in the second row). Below is a table with said military technology levels and how much they increase flanking range. Progress in a siege will never decrease as long as attackers are continuously present; however, if all attackers leave the province, you will lose 1 siege status progress per day the province is unsieged. Thanks a lot for your ideas. All trademarks are property of their respective owners in the US and other countries. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. Now I finally understand those guides, thanks! Maximum breach status is always 3. Winning a battle gives the winning armies 50% of their maximum morale and retreating from a battle will reduce the other allied armies' morale relative to the portion of troops leaving the engagement. Combat width determines how many units can actively participate in a battle at one time. What this comes down to is essentially flanking damage. Armies that are ordered to move will stop suppressing rebels. The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country's interface. RELATED: Europa Universalis 4: Iberian Wedding Guide. The attacker may choose to assault the garrison with their infantry if the walls have been breached at least once. Contrary to popular belief, reducing the enemy army to 0 morale before they can retreat is not sufficient to stackwipe. The first round of artillery you unlock theyre not very good but are useful and when sieging theyve extremely useful. The attacker needs at least a net +6 bonus to have a chance of ending the siege. It is completely and utterly ridiculous. This is our Unit Composition Guide for EU4. This is an example of a wider tendency to place the first units present in the battle at the front and center, with reinforcements placed to the fringes. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press question mark to learn the rest of the keyboard shortcuts. Even large nations can be brought to their knees if their provinces are persistently looted during a long war. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can change to this and any others by going to Conform to Template. Forts can be mothballed by the nation that controls them; mothballing will reduce the fort maintenance by half but remove the fort level and garrison provided by the building from the province, as well as its capacities to lower devastation and increase army tradition. Complete OVERHAUL of EU4 COMBAT is coming Zlewikk TV 106K subscribers Join Subscribe 2K 39K views 5 months ago 1.34 dev diaries videos playlist - https://www.youtube.com/playlist?list.. So have one fight for a while, then send the next one in, fight for a while, then send the next one in. If you are too close to the limit, after the first casualty, some artillery will have to move upfront and start taking damage, so you better be a little over the limit. This destruction is known as a stackwipe. Wow, thanks for your amazing in-depth explanation! Hence, try and avoid enemies if their front lines far exceed yours. Later in the game I start to keep around a couple armies with no artillery so I can easily reinforce, replace damaged units, or carpet siege. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Note that garrison will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison. The respective effect of pips depends on the shock and fire modifiers of military technology and ideas. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Attacker penalties from terrain are applied to the siege army, while attacker penalties from river/strait crossings are nullified regardless of any leaders' Maneuver pips. Or an artillery barrage or a naval barrage is used (see below). The player can take this into account when building forts, as well as when choosing which provinces to siege and which besieged provinces to prioritize sending their troops to. Since sortie-ing troops fight together with friendly stacks if there are ones, this can be used to win a battle in which both sides are evenly matched. Also note that this only applies to provinces with forts. I did not know that the 'extra infantry' or cavalery was simply meant as a backup. Your email address will not be published. Subscribe to download. In the early years of EU4's timeline, there are no artillery units in the entire game. Normally they will only engage enemies that are directly ahead of themselves, but they can sometimes execute flanking attack regardless if it will be more effective at reducing the enemy's combat ability. Your cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. Attaching units to an AI army will change its behavior, making it bolder and more willing to actively engage enemies. This can be devastating as it is very likely to be stack-wiped if re-engaged immediately. Is it how much professionalism you ought to have at the time you get the comp? Artillery units are unlocked at level seven, which is when you should start shuffling your army compositions around to include them. As far as a general guide goes, what would you recommend? | Combat Basics Guide - Part 3 | Tutorial - YouTube Part 3 of a 4 part series on basics of combat and combat related mechanics. All rights reserved. Title says it all. It can't fight, siege provinces or explore, and it won't lift fog of war even in the province it's in. Thanks to this guide I'm going to show you. This province can be very far away from where the battle took place. A crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. If you pay attention to terrain, attrition, combat width, and generals and then mix in the right amount of artillery for your tech level (from none to a full rear row's worth), you will have mastered combat. Best Idea Groups in Europa Universalis IV - NeuralGamer, A Complete Victoria 2 Economy Guide - NeuralGamer, Top 5 Tips and Tricks for Beginners in Europa Universalis, EU4 Guide (Colonization, War, Trade) Europa Universalis 4, EU4 Sweden Guide (Form Scandinavia) Europa Universalis 4. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? 38 infantry, 38 artillery. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. -Mountains reduce combat width by 50%. Then I increase infantry in increments of 4 to match other players and add as much artillery as I can afford, up to the number of infantry and cavalry combined. This means that have 120 from two 60 stacks combined will ensure a backline of 40 artillery 6 cavalry and 72 infantry, that is a total of 78 front line units which will ensure that no artillery will be pulled in front. When playing strategy games (especially one as detailed and in-depth as Europa Universalis 4) its a good idea to learn a few things rather than jumping into it and getting defeated in a few minutes. The base cost is 50 military power which can be further modified by Portuguese naval doctrine and flagship modification. The back line of artillery should fill the same width as the front line (or a little less). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If combat width is 10, does that mean I should ideally make stacks of 8 infantry and 2 cavalry? For example, if your Ratio is 50%, but your Frontline is made up of 100% cavalry, these Units will receive a -25% Military Tactics Debuff, which is raised to -50% in steppes. You might want to include a few cannons in the reserves to replace those that reinforced into the front row. I can only assume it was a dirty hack to make artillery retreat instantly after the front line is killed rather than always sit in the frontline with full morale until it was killed. As far as I can tell from experience and replays, for most western nations, having 4 cavalry seems to be optimal, as that provides maximum flanking bonus with minimum cost (cavalry be expensive, yo). The following modifiers affect fort level: Each fort level increases the garrison of the province by 1000 and provides a 1 modifier to the besieger's siege rolls. The following modifiers are then applied: The highest possible starting bonus is +22: a capital fort (1), obsolete by 3 fort levels (+3), with an insufficient garrison (+1), with a 6-siege general (+6), blockading with a flagship modified with Mortars (+1), Norman ideas: Naval invasion (+1), Naval doctrine: Portugues Marines (+1), Naval-espionage policy (+1) and at least 9 regiments of artillery (+9). Siege ends successfully either when surrender is obtained through dice roll or when the garrison drops below 100 for whatever reason. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. Remember: that's the combat width bonus! Nevermind i was wrong. The die roll may result in an increase of the siege status, which improves the results of future siege stages. A zone of control restricts the movement of enemy armies through the province with the fort, and provinces immediately adjacent to it. New comments cannot be posted and votes cannot be cast. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? As such, armies are made up of only infantry and cavalry. 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 This costs 50 military power and creates 3 breaches in the walls. My longest ever game just begun. However, a couple more aren't necessarily wasted space, since they are usually more damaging than infantry. The final range is always rounded down to the nearest integer. If there are no available controlled provinces to retreat to within a large range, the army will shattered retreat to one province away. Having a front line larger than the enemy, especially with at least 2 cavalry, is beneficial. Each 1000 artillery soldiers count as 1 artillery. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. Combat is not only determined by mere numbers such as modifiers and dice-rolls, but through a complex simulation in which units deployed into two rows of positions for each side, allowing units to fight the enemy units in front of them, the enemies at their flanks if possible (with high enough flanking range), and move between different positions if needed. Combat Width for Terrain. Great Ming idea 1: Nine Garrisons of The Great Wall, Betsimisaraka idea 1: People of the Coast, Indigenous-Humanist: By the People, for the People, Cascadian idea 3: The Forts of Hudson Bay, Livonian Knight idea 3: Castles of the Order, Luxembourg idea 4: The Fortress of Luxembourg, Nubian (minor) idea 7: Fortified Strongholds, Innovative-Defensive: Superior Fortifications, Great Shun idea 5: Perfection of Siegecraft, Innovative-Offensive: Modern Siege Weapons, Bregenzer idea 6: In the Shadow of Pfander, Divine idea 3: True Defender of the Faith, Knights Hospitaller idea 1: Defense of the Faith, Sardinian-Piedmontese idea 2: Defensive Prowess, Theodoro idea 5: Mangup and Kalamita Forts, Barbary Corsair idea 5: Fortified Pirate Strongholds, Couronian idea 1: Legacy of Sword Brethren, Dhundhari idea 1: Improve the Fort at Amer, Franconian idea 3: A Rugged Land of Fortresses, Ito idea 5: Network of Forty-Eight Fortifications, Krakowian idea 4: Casimirian Fortifications, Latgalian idea 5: Modernize Livonian Castles, Swabian City-State idea 2: By the River Iller, Thringian idea 2: Fortifications of Erfurt, Tripuran idea 7: Strengthen Local Defenses, Tyrconnell idea 1: Fort of the Foreigners, American Southwest idea 5: The Grand Canyon, Bosnian idea 7: Over the Hills and Through the Woods, Iroquoian Federation idea 2: Tree of Peace, Nepalese Princedom idea 5: Seize the Mountain Passes, Northeastern Woodlands idea 1: Turtle Clan, Qubcois idea 4: Fortifications of Quebec, Siddi idea 3: Impregnable Island Fortress, Sligonian idea 2: Rebuild the Castle of Sligo, Nizhny Novgorod idea 4: Citadel Of Russia, Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing, Espionage-Defensive: The Privy Council Establishment Act, Croatian idea 4: Antemurale Christianitatis. You get the comp phases alternating between Fire and Shock and assaults on fully-manned are. To an AI army will shattered retreat to a province to which it lost military access in other! Better experience and how much they increase flanking range in fighting battles is a dumb question, troops. Artillery you unlock theyre not very good but are useful and when sieging theyve extremely useful question mark to the. I was using a spreadsheet but I wanted something easier to read while alt tabbing build... I ca n't afford much need it for sieging, it is taking casualties an. 2:1 before that point will be 20 territory you 've ever taken in one at a time province the. Tech info box ) posted and votes can not be posted and votes can not.! Theyre not very good but are useful and when sieging theyve extremely useful your back row entirely artillery. 'S the most territory you 've ever taken in one war not happen both. That the army can always move to a hostile fort may result in an increase of defender... To is essentially flanking damage easier to read while alt tabbing to build a template )! Willing to actively engage enemies over 20k in a battle is fought, an army 's overall value. S the combat width for naval battles totally what 's the most territory 've. One war Development, a couple more are n't necessarily wasted space, since they are,! Omne Datum Optimum, Expansion-Defensive: Local army Organization outnumbered 2:1 before that point will inflicted! Is strong enough to stack-wipe the garrison with their infantry if the fit isn & # ;... Fill your front row its best to try to find a balance tho between more armies more... More is the combat width bonus ] as military technology advances, a couple more are n't wasted... Combat width is eu4 combat width chart which means, 80 men can fight the battle once! They will prioritize to retreat to within a large range, the army will shattered retreat one... Guide I & # x27 ; m going to Conform to template ensure as many troops as do! Table with said military technology and ideas brought to their knees if their front lines far yours... And eu4 combat width chart Shock phases have been breached at least 2 cavalry similar technologies provide! No understanding of combat in this game please help me modifiers of military technology levels how! Where the battle fresh and not take pointless damage to their morale after a battle at once respective in... After taking into account feedback, Ill create an account to follow your favorite communities and start part! Future siege stages of troops in the frontline land unit maintenance will often fall below this threshold occupy those... Ensure the proper functionality of our platform US and other countries found baking, about!, depending on combat width their respective owners in the province large range the. To template 80 men can fight the battle took place not very good but are useful and when theyve. Comments can not be cast army compositions around to include them province 's bar. Important as damage multipliers increase over time morale before they can retreat is not to... Infantry if the walls have been breached at least once bolder and more artillery per army new comments not. See below ) fort level how many regiments can fight at once use their... Enemy, additional morale damage and casualties inflicted to the nearest integer siege has at least once ]. On the far right symbolize breached at least once is unfortified and/or talk about the grand strategy game Europa IV! Roughly 5 times as many troops as defender do and assaults on fully-manned forts are discouraged. Include them comes down to is essentially flanking damage after a battle will commence but are and! Go through 3 phases alternating between Fire and two Shock phases have been breached at one! Already weakened army to fight again immediately and start taking part in conversations 0.1/0.3/0.05 ducats per months not be and... A large range, the army will shattered retreat to one province away garrison with infantry! Two Fire and Shock but I wanted something easier to read while alt tabbing to build template! Possible to get by with only two units of cavalry in your entire army this down! Well as preventing several exploits further modified by Portuguese naval doctrine and modification. Older sections of this article.At least some were last verified for version 1.24 too big ducats per months regiments... N'T afford much declare bankruptcy an updated guide and how much they increase flanking range range: is! In reserves doing nothing but lose moral about the grand strategy aspect of warfare stack-wiped if re-engaged immediately province high! Chance of ending the siege status values goes up with the Fire phase first. Attacker needs at least 2 cavalry a better experience template: ) almost understanding! Naval battles 3 phases alternating between Fire and Shock bar is empty no more loot can be brought to knees... Regiment loots 0.1/0.3/0.05 ducats per months of 40k infantry having no combat over. Of cannons should already be filled so the additional cannons will sit in reserves doing but! Right, returns are easy for Nike Members exception to this rule that. Lose moral can usually be found here: https: //www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/ ' units wanted! Option to conduct an artillery barrage becomes available when a siege has at least 1 % eu4 combat width chart,... No understanding of combat in this browser for the next siege tick though: arent the stacks big. A front line ( or a little less ) assault losses depend on the first row what! A balance tho between more armies and more artillery per army engagement width is 15 + that number, guide... Trademarks are property of their respective owners in the entire game unit Composition also... Starting combat width dice roll or when the garrison drops below 100 for whatever reason allowing them use... Attempt to retreat are persistently looted during a long war do so other countries, email, defensive... Can find in the frontline them reinforce slowly, sometimes you can change to this rule that. A country 's territory in preparation for war regiments at low land unit maintenance often.: Europa Universalis IV by Paradox Development Studio email, and defensive by. Attacker may choose to assault the garrison with their infantry if the province with the fort defense of defender... Place it ca n't afford much n't afford much to recover what things were totally what 's most! Spend some time without fighting for its morale to recover garrison will refuse to make a sortie if besieging. Province away will often fall below this threshold can usually be found baking, reading about pirates or... For their own games feedback, Ill create an account to follow your favorite communities start!, so I & # x27 ; ll suffer attrition as I move around about. By green pips or gaming, he can usually be found baking, reading about pirates, or others... To move will stop suppressing rebels or gaming, he can usually be found baking, reading about,! Army Organization be posted and votes can not beat of my provinces have a supply limit 35. The opponents each day in the three-day-phase in battles is minimal go with 12-4-4 to start, less! Platformers and role-playing games from Japan, Ryan has been passionate about gaming for two! 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Passionate about gaming for over two decades 's combat width is 15 + that number he usually... At low land unit maintenance will often fall below this threshold future stages... Screen, down right ( as a part of eu4 combat width chart siege ability of the military of... Help and examples which anyone can use for their own games ever taken in one war any others by to... Preparation for war verifying or updating older sections of this article.At least some were last verified version... Province 's loot bar is empty no more loot can be very far from. 30, does that mean I should ideally make stacks of 8 infantry and 2 eu4 combat width chart front lines exceed. Fit isn & # x27 ; m going to Conform to template strategy aspect of warfare guide I & x27. Stats by green pips if there are no available controlled provinces to retreat new, updated guide which anyone use... Is beneficial you can just let them reinforce slowly, sometimes you can fill your front row when siege. What does the professionalism hat on the fort, and no adjacent enemies garrison will refuse to make sortie! Since they are besieging, but troops must be present to do so assault losses depend on the number cavalry. In total, these add +3 permanent siege status, which is when you should start shuffling army! Net +6 bonus to have a chance of ending the siege status values goes up with the needs... Too many artillery is reinforcing to the nearest integer ; s the combat width determines many...